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It can be a balancing act between moving around a percentage of troops from place to place (mapped to the four face buttons) or changing/reinforcing existing buildings by holding ’L’.
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Sometimes during the campaign, you'll be severely outnumbered from the off, which will require a lot of groundwork before you make a more attack-orientated plan of action. Grey huts are available from the outset to grow your army before trying to take on the other team(s). Holding ’R’ will bring up an arrow for you to direct your troops across the map. Moving the left analog stick around will highlight one of your little villages, which will also have a cloud above it indicating the number of troops inside. Your main task in each and every conquest (stage) is to defeat your enemy by taking over all of their houses. Thankfully, there are environmental obstacles such as rivers, slopes and even more deadly traps later on to keep things fresh in both the looks and gameplay department.įor those who are in the dark about Mushroom Wars’ style of RTS action, here's a little taster. That's not to say Mushroom Wars 2 is an ugly game - because it isn't - it's just that the single screen stages are a bit flat, and there's a lack of dynamic cutscenes or set-pieces. Presentation-wise, Mushroom Wars 2 is a pleasant experience, as the aforementioned exposition has a nice painted art style to it, but in-game it’s more a case of focusing on your massive armies and their progress than marvelling at the scenery or spectacular explosions. With nearly 200 hundred stars to collect, spread across four difficulty settings, there's certainly a lot of content on offer (even if it does get a little repetitive after a while).
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While it might seem a little strange to witness an epic story full of valour, nobility, betrayal and honour played out in paintings that feature heavily-armoured mushrooms and an increasingly dishevelled mosquito (sorry, there is no dialogue so we took some creative liberties), there's still an affable charm to it as you progress through the two campaigns on offer. Despite its quirky subject matter, Mushroom Wars 2 offers a solid interpretation and an ideal fit for Switch.
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Normally associated with PC and popularised recently on mobile devices, the balance of depth and accessibility to attract both veterans and newcomers is a lucrative combination and one that’s arguably even more tricky to achieve on consoles. We greatly appreciate your support and your feedback.Considering the influx of titles to the Nintendo Switch, one genre that is very under-represented so far is real-time strategy. Whether you’re pursuing a full Campaign, or in the mood for a quick, five minute RTS battle to jump-start your morning, Mushroom Wars is simply great fun.Ĭreat Studios wishes to continue to thank all of our fans who have played our PSN games this year. We’re very excited about Mushroom Wars, and we’re confident that you’ll have a great time. Local multiplayer allows up to four players to tough it out to see who’s the baddest army in the meadow. The Skirmish mode lets you quickly jump right into battles. You can play against the AI or kick your friends’ butts in Campaign mode.
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Mushroom Wars is a fast-paced and accessible RTS, with a quaint, anime-inspired visual style, where you send your cute armies into battle, upgrade your mushroom bases, improve your weaponry and fight skirmishes in close-quarter maps. Now, you’re asking, what exactly is Mushroom Wars? Do I have to battle evil, killer mutant zombie mushrooms? Well, as cool as that might sound, (hmmm… maybe there’s a future PSN release!), you don’t battle the mushrooms themselves, but you will do battle for the mushrooms. Our new RTS, Mushroom Wars, will be available for €9.99 / £7.99 on Thursday, October 15th. Hey everyone! It’s Scott at Creat Studios again, here to tell you about our seventh (yes… seventh!) release for PlayStation Network in 2009.